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Architecture / Infrastructure 
The design and implementation of N-tier environments, multi vendor solutions, networks, firewalls and storage.
 
We are available for all lengths of projects, please contact us to discuss availability.

 

 
MMO Architecture / Infrastructure 

Having releasing 6 online games has given us a great insight into server architecture, hosting providers and bandwidth models and how best a deal can be structured to scale (both up and down!) as user demand changes.

In addition, we also cover things like coping with land rush, common client/server/network hacks and general weak points in the login/creation/enter world process as part of this.

Some examples of the architecture / infrastructures we have worked on as individuals include.

Dragon Empires (MMO, design and part implementation)
Capre Diem (MMO, review and improvement to the architecture to reduce costs)
9Dragons (MMO, review)
DDO (MMO, review)
RFOnline (MMO, review)
FURY (MMO, review / updates)


 
General Architecture / Infrastructure

We have previously designed and implemented many architectures across Europe and North America from many different vendors and provides.

These have ranged from simple web solutions to highly secure, real time content generation and delivery.

Some examples of architecture / infrastructure will have worked on as individuals include.

Williams F1 Motor-racing (design and implementation)
Digimask (design and implementation)